Tour Skins: The Cascading Pot Explained
Most betting formats treat the 3rd like the 17th. Tour Skins doesn’t, and it isn’t close.
The 18th hole is worth more than the first six put together. More than half the pot sits in the last six holes. You can play the front nine like a man who has never held a club and still walk off with most of the money.
The ladder
Every hole belongs to one of four bands, and a hole in the top band is worth eight times a hole in the bottom one.
| Holes | Share of the pot, each | On a $200 pot |
|---|---|---|
| 1–6 | 2.5% | $5 |
| 7–12 | 5% | $10 |
| 13–17 | 7% | $14 |
| 18 | 20% | $40 |
That last hole has a name. The televised Skins Game called it the super skin — a single hole worth a fifth of the purse, sitting at the end of a ladder that had been climbing all afternoon. The shares above are that event’s, scaled to whatever your group puts in.
That’s the whole scoring system. No negotiation, no doubling, no side bets — the stakes climb on their own and the pressure arrives exactly when you are most tired.
Where the money actually is
| Share of the pot | |
|---|---|
| Holes 1–6 | 15% |
| Holes 7–12 | 30% |
| Holes 13–18 | 55% |
A third of the round holds more than half the money, and one hole holds a fifth of it. That is the format’s entire personality, and it is why nobody in a Tour Skins group has ever gone quiet after a bad start.
Turning percentages into money
Whatever your group puts in, the shares never move. Four players putting in $50 each makes a $200 pot, and $200 is the natural place to start because the pot divides into two hundred parts worth a dollar apiece: five for an opening hole, ten in the middle, fourteen down the stretch and forty on the last.
Contributions that give whole dollars
Because the smallest band is 2.5% and the awkward one is 7%, whole-dollar holes need a contribution that is a multiple of $50 per player. Fifty is the first, and it is the one most groups will want:
| Each | Pot | Holes 1–6 | 7–12 | 13–17 | 18 |
|---|---|---|---|---|---|
| $50 | $200 | $5 | $10 | $14 | $40 |
| $100 | $400 | $10 | $20 | $28 | $80 |
| $150 | $600 | $15 | $30 | $42 | $120 |
| $200 | $800 | $20 | $40 | $56 | $160 |
Anything in between still works — it just leaves you settling cents, which nobody has ever enjoyed doing in a carpark.
How you win a hole
Four players, individually — 1 v 1 v 1 v 1. No teams.
Eighteen holes, starting at the 1st. There is no nine-hole Tour Skins and no shotgun start, and that is deliberate rather than an omission: a ladder that puts a fifth of the pot on the last hole only means anything if the holes before it are played in order.
The outright lowest score wins the hole and its entire current value. Not lowest unique, not best two of four — lowest, on your own.
That’s it. Tour Skins has no Nearest skins, no Greenies, no Ferrets, no Sandies, no Birdie Trains. No side bets to adjudicate and no arguing about whether a bunker was inside fifty metres. If Classic Skins is a folk tradition with twenty-five appendices, Tour Skins is a stopwatch.
Ties and carries
Tie for the lowest score and nobody takes the hole. Its full value carries to the next hole, and here is the detail that makes the format: all four players remain eligible for the carried value.
Nobody is knocked out by tying. A player who has tied every hole to the 17th is still live for everything sitting on the 18th.
Carries stack backwards through consecutive tied holes, and because the base values are climbing anyway, a run late in the round gets ugly fast.
Caption: Sixty-eight dollars on the 18th — a third of the pot, on one hole.
Alt text: SkinsMate Tour Skins scoring screen on hole 18 showing the value carried from two tied holes.
The round everyone remembers
| Hole | Own value | Carried in | On the table |
|---|---|---|---|
| 16 | $14 | — | $14 — tied |
| 17 | $14 | $14 | $28 — tied |
| 18 | $40 | $28 | $68 |
Thirty-four per cent of the entire pot — decided by one hole, with all four players still eligible. On a $200 pot that is $68 on a single green. Scale it up and a group playing $200 a head has $272 riding on one putt.
What happens if the 18th ties
Decide this before you tee off, because the ladder does not answer it for you: there is no nineteenth hole for the value to carry to.
The straightforward answer is that the money is forfeited. Whatever is still on the table when the last putt drops stays there, and nobody collects it. That is stricter than the televised original, which generally sent the tied players back out to sudden death, but it suits a Saturday morning — nobody is walking back to the first tee in fading light to settle a third of a pot.
Forfeiting also changes how the last hole is played, which is the part worth thinking about. If a big carry has landed on the 18th, a tie is worth nothing to anyone. The player who can only halve it has no reason to protect a score, and everybody has a reason to take on the flag. A format that already puts its biggest number on the last green then removes any incentive to play it safe there.
If your group would rather settle it properly, a sudden-death playoff is the alternative — first to win a hole outright takes whatever was left. Agree which on the first tee, not on the 18th green with a third of the pot in the air.
Who it suits
A fourball, exactly. This is the one format that wants a specific number. Four players, no teams, no substitutions.
Groups who want a clean game. One question per hole and nothing to adjudicate. Good for a corporate day, a group that does not play together often, or anyone who has ever spent the walk to the 4th tee explaining what a Quinella is.
Anyone whose group fades after the turn. Weighting the back nine this heavily means nobody is out of it walking to the 10th, and the last hour is the one that matters.
Caption: Eighteen holes, four players, one ladder.
Alt text: SkinsMate Tour Skins game setup screen showing four players and the cascading hole values.
How SkinsMate handles it
Tour Skins is easy to score and annoying to track, because the number that matters changes every hole, and again every time somebody ties.
SkinsMate holds the ladder, adds any carried holes to the one in front of you, and shows what is actually on the table before you play it — so you never work out what the 15th is worth after two halved holes while standing on the tee. The shares are the same whether the round is played for a pot or for points: the 18th is worth eight times an opening hole either way.
Settle it before the first beer.
The 18th is worth almost as much as the first six holes combined.
SkinsMate holds the ladder, adds the carries to the hole in front of you and shows what is actually on the table before you play it.
Get SkinsMateFrequently asked questions
How do Tour Skins hole values work?
Each hole is a fixed share of the pot. Holes 1 to 6 are worth 2.5 per cent each, holes 7 to 12 are worth 5 per cent, holes 13 to 17 are worth 7 per cent, and the 18th is worth 20 per cent — so the last hole is worth eight times an opening one.
How many players do you need for Tour Skins?
Four, playing individually — 1 v 1 v 1 v 1. There are no teams.
Can you play Tour Skins over nine holes?
No. Tour Skins is eighteen holes starting at the 1st, with no shotgun start. The ladder puts a fifth of the pot on the last hole, which only means anything if the holes before it are played in order.
What is a super skin in golf?
The last hole, worth far more than any other. The televised Skins Game gave the 18th a fifth of the whole purse — eight times what an opening hole paid — and called it the super skin. Tour Skins uses the same weighting.
What happens when a hole is tied in Tour Skins?
The hole is not won and its full value carries to the next hole. All four players remain eligible for the carried value, so nobody is knocked out by tying.
How much of a Tour Skins pot is on the back nine?
The last six holes hold 55 per cent of the pot, and the 18th alone holds 20 per cent — more than the opening six holes combined, which come to 15 per cent.
How do you work out what a Tour Skins hole is worth in dollars?
Take the percentage for that band. Four players putting in 50 dollars each makes a 200 dollar pot, which works out at 5 dollars for holes 1 to 6, 10 dollars for holes 7 to 12, 14 dollars for holes 13 to 17 and 40 dollars for the 18th.
What contribution gives whole-dollar holes in Tour Skins?
Any multiple of 50 dollars per player. At 50 dollars each the holes come out at 5, 10, 14 and 40 dollars, with no cents to settle.
What happens if the 18th hole is tied in Tour Skins?
Agree it before you tee off, because there is no hole left to carry to. The straightforward answer is that the money is forfeited and goes unclaimed. The alternative is a sudden-death playoff, first to win a hole outright taking whatever was left, which is what the televised original generally did.
Does Tour Skins have bonus skins?
No. There are no Nearest skins, Ferrets, Sandies or Birdie Trains. The outright lowest score takes the hole and its whole current value, and that is the only way to win.