Golf Betting Games
Every game your group argues about, explained properly. Rules, worked examples, the variations that cause the arguments, and how to settle it without anyone doing maths in the carpark.
- How Golf Skins WorkSkins is the simplest bet in golf until someone halves a hole. Here is how skins work, how carry-overs stack up, and how to settle it without an argument.
- Classic Skins: The Complete RulesThe full Classic Skins rulebook — how teams are picked, how maximum loss works, and every way to win a skin, from a Ferret to a Cannon.
- Progressive Skins: How the Points and the Pot WorkIn Progressive Skins the 18th is worth eighteen times the 1st. One pot, points that climb every hole, and carries that can decide the whole round on the last green.
- Tour Skins: The Cascading Pot ExplainedTour Skins puts more than half the pot in the last six holes. How the ladder works, how carries stack, and how to scale it to whatever your group puts in.
- Wolf: Rules, Rotation and the Lone Wolf MultiplierHow Wolf works in a fourball — the rotation, the rule about accepting a partner before the next drive, and why Lone Wolf doubles and Blind Wolf triples.
- Canadian Skins: Net Scores and the Stroke TiebreakCanadian Skins settles each hole on net score, then breaks ties in favour of the player who used the fewest handicap strokes. Rules, a worked hole and when it carries.
- Silk: Skins Decided by Birdies and EaglesSilk ignores the card and settles each hole on birdies and eagles. The ranking is different in pairs and in foursomes — here is both, with a worked hole.
- Bingo Bango Bongo: Three Points a HoleThree points every hole — first on the green, closest once everyone is on, first to hole out. Rules, why order of play matters, and why the handicap gap closes.